From here, click "DATA" to bring up a settings menu. Click "MENU" to display a list of all World points that have been placed on the maps.This allows one to set the locations of each World on the map, indicated by yellow star sprites. Click "P.SET" to enter "MAP POINT DATA SET MODE".To get back to the editor, press the right and left mouse button at the same time. Click the "MAP" button to walk Yoshi around the Island using the D-Pad.Click the "MOVE" button to change modes to move placed objects, CLR to delete.Click on "UNIT NO." to browse through the objects (left click a digit to increase it from 0- F, or right click to go backwards), then click the object in the black area to select it, then place it on the map.Only MAPs A through D seem to have working graphics. Click on "MAP A" through "H" to change the map.This tool allows you to place objects on and around the island, save/load maps, as well as manually walking Yoshi around the island. This ROM appears to be an editor for the main overworld Mode 7 map. Set the byte at 0x7FBD to 07 (1Mbit of Expansion RAM) instead of 05 to fix graphical corruptions. Most of these tools require a header fix, as described above. The mouse should be configured to be in controller Slot 2. In order to run these, an emulator with SFX-DOS support is required, such as this branch of bsnes-plus. Included in the leak are ROMs that appear to contain editors allowing for map and level creation and play testing. The ROM from Ver0 is also dated June 26, 1995, strangely, whereas the one from Ver2 has a date of Oct 2, 1995. Differences are present when compared to other ROMs in hex editors. This applies to both the ones found in Ver0\sfc, as well as Ver2\sfc. Requires a header fix.Ĭombining the 4 512kb bin files and patching the header yields working ROMs. Same as ys_rom_16_0.bin, except with the final game's debug features also enabled. The first time you start a level, all graphic layers are disabled by default for some reason, so you'll need to use this feature to actually make the game playable. When the background gradient is disabled, pressing R cycles through a few solid background colors.Pressing L toggles the background color gradient on/off.Pressing A/B/X/Y/Select toggles graphic layers on/off.Identical to the final build, but with some additional debugging features accessible through Controller 2 during gameplay: This build has no internal ROM header at all and requires a fix. In addition, the final game's debug features are enabled by default. A near-final build with a few minor unknown code differences. Mostly the same as ys_rom_0_D.bin but with a few minor code differences, including a slight change to how the aiming cursor moves when you first begin to throw an egg: Specifically, when charging up a throw, the cursor stays fixed in place instead of starting at a low angle and moving upward.ĭated June 26, 1995. Build dates can sometimes be found at 0x7FA0 in the HH-MM-DD-hh-mm format.ĭated December 19, 1994. To fix a header, set the byte at 0x7FBD to 05, and set the bytes starting at 0x7FD5 to 20 15 0B 00 00. Most of these require changes to the internal ROM header in order to be emulated correctly. Largely the same as ys_romX_0, but there are some new added elements, such as the final's music and sound effects.Ī few other builds with minor differences were also present in the leak.
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