![]() ![]() This took me ages to get used to, because I liked to smash smash smash, but I did a lot better when I just started leaving levels if something bad happened. Knowing what monsters are DANGEROUS and leaving levels when they turn up. I used to hate it, because it seemed tedious, but now I always carry a detect items staff/rod/scrolls around because then on a new level I can just beeline straight to the good stuff.Ī lot of Angband is about playing the metagame rather than dealing with problems in the game. Levels helps, but there's also getting stat potions to max your stats when they start to turn up, and covering all your major resistances before dragons become a thing. If it's gameplay related, then a lot of the game is about knowing what you need to venture further. Turning on a bunch of visualisation options helps too with being able to get more clarity out of the game. If you are playing the windows version, you can set the console up with a lot of sub-windows, so you don't have to keep checking them on the main screen. ![]() I love playing mage, so I bound the number keys to my most commonly used spells, to make it less tedious. Saying that, it depends on where you keep getting stuck. You can grind on a particular level until you have what you need to descend. ![]() You get further by having good knowledge of the game, as you do in most roguelikes, but the RNG aspect is more in your control as you can leave a hard level and clean out an easier level. Generally Angband is less like other roguelikes where you have a limited map and you are attempting to achieve a specific goal in a certain time.Īngband feels more like an MMORPG in the sense that you control how deep you go, and where you think it's safe to adventure. Will you use your precious SPs for a big fight, or to create some food for later, or to identify the items you found, or.Tl dr: play the game to learn what you need to survive, and then each new run focus on getting that! Lots of interesting resource allocation issues because your SPs only regenerate when you go downstairs. No more 'all endgame characters look the same'.ħ. Having nine stats is cool especially when you can decide which ones to raise. No more boring stat gain period - your stats increase throughout the entire game without needing to collect potions.Ħ. No more warriors wielding whips - go for a heavy weapon to do more damage (if your Strength is high enough).ĥ. Many of the problems which make normal Ironman games very challenging are fixed in Ironband (for example, stat drain is a problem but not a huge one, and spellbooks are more resistant to fire).Ĥ. 'Too much junk' is pretty much fixed (with changes to item probabilities, all characters able to use all items, some crap items removed, changes to identification, etc - and with no shops you need to keep a lot more of the stuff you find!)ģ. No more 'game of shopping' - you never need to pick stuff up just to sell it.Ģ. Wands and magical talismans can help, as can some rare magic items.ġ. This causes some interesting tactical play. You only get your SP back when you go down stairs. However the downside is that SP do not regenerate naturally. You will notice you have quite a few SP and spells are cheap. The other stats are Strength, Dexterity, Constitution, Agility, Stealth, Perception and Luck. You can specialise by raising the appropriate stats (e.g. There are no classes in Ironband - all characters can fight, shoot, sneak and cast spells. You will have to pick up all your supplies in the dungeon. You start in the dungeon and can never get back to town to go shopping. You may also like to post character dumps at, or discuss the game on the oook forums or on the newsgroup.Īs the name implies, Ironband is an ironman game. You can send Antoine feedback (comments, suggestions or bug reports) at. ![]() The mission is to descend to the 50th level of the dungeon and defeat The Witch-King of Angmar. Ironband is a variant of NPPAngband (by Jeff Greene and Diego Gonzalez), which in turn is a variant of Angband. IronBand is an Angband variant by Antoine that is based on ironman-style play. ![]()
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